It seems that in this day and age we seek to have more and more interactive experiences within our computer games. It was only some forty years ago that we were quite happy to see off waves and waves of vicious Space Invaders armed only with our trusty laser battery and green concrete blocks. The Invaders plan was simple. Advance slowly towards the Earth and only speed up when there was just a few of them left. As an added incentive a Flying saucer sometimes flew overhead, presumably full of their leaders, and you could bag extra points for bagging that too. The Invader leaders seem to have taken a look at the military tactics of the Napoleonic wars, advance slowly in a straight line and hope you don’t get shot! Space Invaders seems very dated now with the introduction of the Internet and the digital age. You need to keep ahead of this trend, especially if you are in business for yourself and a visit to this Web Design Yorkshire company might be exactly what you are looking for.
Back to the past and Space Invaders. It was released or rather unleashed onto the public in 1978. It was the creation of the Taito Company of Japan where electronics were one of the major interests and exports. Tomohiro Nishikado was the brains behind the game. He was influenced by two other games, the famous bat and ball game Breakout and the classic Western shootout game Gunfight. It was also released at a time when Science Fiction was at its height with the advent of the film Star Wars the year before. There had been other coin operated games but they were more of a novelty and seen as a passing fad. However, Midway the distributor in the United States and Europe hit upon putting the machines in Bars and Takeaway food joints. In the UK, so the story goes, it was the introduction of such machines in Fish and Chip shops that brought the game to the fore as they were played whilst waiting for the next round of Chips to fry.
There are many reasons why the game was so successful other than its ease to play. Firstly, it features colour, although this is simply achieved by putting a small green band along the glass at the bottom of the screen. There is also the music that changes in speed as the situation gets more desperate and the Invaders draw ever closer.